Well that took longer than intended. A lot of goofs, a lot of rewatching videos and searching through notes. Still, I think it came out pretty decent.



So I’m taking an eight week course on compute graphics via the program Blender. This means more images posted here. Good news is, I’m not doing yet another lighthouse island. Bad news is, there’s probably not going to be T Rexes in this course.
Next, I’m supposed to do a low polygon winter scene. Just in time for a not so low polygon scene to pop up in my neck of the country. Yay?



And here we have our scene in color with a few additions.
Once again I disagreed with my Instructor. He was content with pyramids for trees. It’s all Low Polygon and thus a little simple in style.
Me, I thought it looked terrible. Besides, I already had trees made. No harm moving them over.
My Instructor also had his dino a single color. That felt wrong, too, so I went on a coloring spree. Toes got colored, skin got colored, inside of the mouth got colored…
Can you even tell the inside of the mouth is colored?
It’s probably the lighting. Bear of a time working with it. Might fix it up tomorrow.
The eyes were originally white, but that got lost in the render. Black works. You can see they have eyes with black.
One last detail: My Instructor only had one dino. My one dino looked lonely, so I gave him a family to watch out for.
This series of lectures is almost done. The next one might be interesting. More notes!
As a bonus, below is the original coloration for the T-Rex.


This took no time at all.
Let’s look at those hands a moment. My instructor went with floppy box shapes, and to me, that’s no good at all. If it doesn’t have two clawed fingers, it ain’t a T-Rex.
So after a bit of fumbling I made two fingers.
I’ve mentioned it before, but I’ve always found it promising that not only do I get a flash of inspiration, but I also am able to follow through. I think it shows I’m learning, which I was afraid was something I could no longer do.
I’ve got six more lectures in this part of the course before moving on to something called UV mapping. This will start me into animation. Which will be a wee bit more difficult to show here.